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- on exitFrame
- if the rollOver of 2 = 1 then
- set the visible of sprite 18 to 0
- else
- set the visible of sprite 18 to 1
- end if
- if the rollOver of 3 = 1 then
- set the visible of sprite 19 to 0
- else
- set the visible of sprite 19 to 1
- end if
- if the rollOver of 4 = 1 then
- set the visible of sprite 20 to 0
- else
- set the visible of sprite 20 to 1
- end if
- if the rollOver of 5 = 1 then
- set the visible of sprite 21 to 0
- else
- set the visible of sprite 21 to 1
- end if
- if the rollOver of 6 = 1 then
- set the visible of sprite 22 to 0
- else
- set the visible of sprite 22 to 1
- end if
- if the rollOver of 7 = 1 then
- set the visible of sprite 23 to 0
- else
- set the visible of sprite 23 to 1
- end if
- if the rollOver of 8 = 1 then
- set the visible of sprite 24 to 0
- else
- set the visible of sprite 24 to 1
- end if
- if the rollOver of 9 = 1 then
- set the visible of sprite 25 to 0
- else
- set the visible of sprite 25 to 1
- end if
- if the rollOver of 10 = 1 then
- set the visible of sprite 26 to 0
- else
- set the visible of sprite 26 to 1
- end if
- if the rollOver of 11 = 1 then
- set the visible of sprite 27 to 0
- else
- set the visible of sprite 27 to 1
- end if
- if the rollOver of 12 = 1 then
- set the visible of sprite 28 to 0
- else
- set the visible of sprite 28 to 1
- end if
- if the rollOver of 13 = 1 then
- set the visible of sprite 29 to 0
- else
- set the visible of sprite 29 to 1
- end if
- if the rollOver of 14 = 1 then
- set the visible of sprite 30 to 0
- else
- set the visible of sprite 30 to 1
- end if
- if the rollOver of 15 = 1 then
- set the visible of sprite 31 to 0
- else
- set the visible of sprite 31 to 1
- end if
- if the rollOver of 16 = 1 then
- set the visible of sprite 32 to 0
- else
- set the visible of sprite 32 to 1
- end if
- go(the frame)
- end
-